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Harvey O’Brien, Playing with Dead Things VI


Dead of Winter gives you access to a significant story-building element, but still relies heavily on risk-reward exploration, co-operation, and, crucially, paranoia. Social deduction has also become an important and popular gaming mechanic, particularly with larger groups.

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Harvey O’Brien, Playing with Dead Things V


There are a lot of zombie games. I’ve only scratched the surface here (and hopefully infection will follow). At our 2019 conference, you may recall that before my paper on Train to Busan, I put up a picture of some of the games from my collection. I have quite a few (I’ve also got a few postapocalypic non-zombie Mad Max style games, but that’s another story). Maybe next time instead of designing our zombie manager, we can play one of these games. If I were to pick one, it would be Dead of Winter (2014), designed by Jonathan Gilmour and Isaac Vega, another popular zombie game that has produced numerous expansions and spin-offs of its own. Read more »